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Haunted House Dev Diary

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Devlog

  • Postmortem
    April 09, 2019 by Connor Davey
    Entry #4 Postmortem -Write Your Own Adventure Programs- The game is in a finished state and fully playable from start to finish, with both a win and lose screen. Reflecting back on the project, I am h... Continue reading
  • C++ Implementation Continued
    April 09, 2019 by Connor Davey
    Entry #3 C++ Implementation Continued -Write Your Own Adventure Programs- Here I implemented movement through the rooms, adding getters and setters and including a private bool called has_item which c... Continue reading
  • C++ Implementation
    April 09, 2019 by Connor Davey
    Entry #2 Implementation of C++ code -Write your own Adventure Programs- After writing up the code in BASIC I went onto converting it into C++ on CLion. [Inside MyGame.h] I began by adding Game States... Continue reading
  • For Starters..
    April 09, 2019 by Connor Davey
    Entry #1 The Task at Hand -Write Your Own Adventure Program- For this task I was too convert a BASIC program into C++. The first step I took was to write out the BASIC code and to get it running corre... Continue reading
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