For Starters..


Entry #1

-ROBO LAB-

Planning and Ideas

Robo Lab Basic idea’s 

  • Managing a robotics lab 
  • Build rooms 
  • Build robots  
  • Upgrade rooms and robots 
  • Overcome catastrophise 
  • Choose to build cheap robots or expensive and advanced robots  
  • Get contracts to make several specific robots in exchange for resources 
  • Manage resources  
  • Don’t run out of basic resources (eg. supplies/power) 
  • Gain advanced resources through special rooms and/ or contract payments 
  • Advanced resources used to build more advanced robots and rooms 
  • Phases  
  • Phase 1 
  • Player builds basic bots and basic rooms with basic resources  
  • Contracts don’t pay much but off small amounts of advanced resources 
  • Catastrophise less likely to happen 
  • Phase 2  
  • Player has built at least 1 or 2 advanced rooms 
  • Contracts pay more but require more 
  • Catastrophise are likely to happen but are easy to deal with 
  • Phase 3  
  • Player has a bunch of advanced rooms and robots 
  • Contracts are crazy {somehow} 
  • Catastrophise happen and are hard to deal with 

Room ideas: 

  • Office 
  • Power generator 
  • Storage 
  • Server rooms 
  • Factory (for creating robots) 
  • Test rooms 
  • Research lab (maybe done by advanced AI) 
  • Marketing facility (allows contracts) 
  • Mineral refiner (resource units) 
  • Weapons facility 
  • Environmental health center 

 

Robot ideas: 

  • Repair robot 
  • Cleaner 
  • Defense robot 
  • Workers 
  • Science robot (for research new technology) 
  • Manufacturing robots 
  • Emergency service robots (for fires etc.) 
  • Engineer robots (more advanced workers) 
  • War bot  
  • Atmosphere cleaners bots 
  • Animal welfare bots  

Contracts: 

  • Military (requesting warbots, Defense bots etc.) 
  • Advanced IT  
  • Environmental (Cleaner robots, Animal protection ect.) 
  • Police 

Resources: 

Main resources 

  • Power  
  • Money 
  • Research points ( earn them from everything, used to research things. Receive more as you advance, but research costs more ) 
  • Recourse units 

For building 

  • Metal 
  • Plastic 
  • Computer/robot components 

 

Balance between morality 

  • Siding with military, causes more protests and activists etc. But they generate more money 
  • Siding with environmental side generates less money, but gives a better reputation (less likely to suffer catastrophe) 

Catastrophe types 

  • Natural disasters (standard) 
  • Protestors/Rivals(Based on morality) 

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