Postmortem
Entry #4
-ROBO LAB-
Postmortem
Overall, the game came out pretty well although there were a lot of features missing from the game that we would've loved to implement.
-Menu/Start screen
Super easy to include but we didn't. Definitely would include this second time around.
-Robots
We would've liked to have got another robot or two added into the game and have them work inside the facility instead of being sold off.
-Catastrophes
We wanted to add a feature into the game that would've made it more challenging to the player. All we managed to include was rooms would suddenly shut down after a while and would need to undergo repairs. We would've liked more major Catastrophes that could have bigger impacts and sometimes even resulting in a destroyed facility.
-Contracts
We wanted Contracts to have a bit more impact too, currently all it does is serve as an income for the player. More Contracts that have different requirements and rewards would've been awesome.
-Morality
We wanted to have a Morality system, so basically, is the facility good or bad. We wanted an Eco-friendly and Military organisation to be involved with this system tempting the player to choose between the two, Military being bad and Eco-friendly being good. The Military would request War-bots from you and the Eco-friendlies asking for Atmosphere cleaning bots. Morality would've also had an effect on Catastrophes, if you fulfilled contracts for the Eco's then the Military would attack your facility, and vice versa.
Robo Lab Dev Diary
Status | Released |
Author | Connor Davey |
Genre | Strategy |
More posts
- UIApr 09, 2019
- More planningApr 09, 2019
- For Starters..Apr 09, 2019
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